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BCA Semester 5 Computer Graphics and Animation () Questions & Answers | Past TU Exam Papers

Practice from Computer Graphics and Animation with detailed solutions and model answers from past Tribhuvan University exams.

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Explain 3D basic geometric transformation with an example.

MediumTHEORY5 marks2020(TU Final)

Derive the formula for windows to viewport transformation. Given a window bordered by (0,0) at the lower left and (4,4) at the upper right. Similarly, a viewport bordered by (0,0) at the lower left and (2,2) at the upper right. If a window at position (2,4) is mapped into the viewport. What will be the position of viewport to maintain same relative placement as in window.

MediumTHEORY10 marks2020(TU Final)

Define scaling transformation? Prove that two successive scaling are multiplicative.

MediumTHEORY5 marks2021(TU Final)

Define window and view port. Explain 2D viewing transformation pipeline.

MediumTHEORY5 marks2021(TU Final)

Reflect a prism A(0,0,0), B(1,1,0), C(1,2,2) and (0,2,0) about yz-plane which has been rotated previously with +90 degree about y-axis.

MediumTHEORY5 marks2021(TU Final)

What do you mean by window to viewport transformation? Explain 2D viewing pipeline.

MediumTHEORY5 marks2022(TU Final)

Define reflection transformation and derive the 2D reflection matrix along x-axis and y-axis in homogeneous coordinate.

MediumTHEORY5 marks2022(TU Final)

What is the need of homogeneous coordinate system in geometric transformation system? Find the new co-ordinate of rectangle ABCD whose center is at (4, 2) is reduced to half of its size and center will remain same. The co-ordinate of ABCD are A(0, 0), B(0, 4), C(8, 4) and D(8, 0).

HardTHEORY10 marks2022(TU Final)

What is a viewport? Consider a window with lower left corner at (2, 2) and upper right corner (5, 10) and a viewport with left lower corner at (3, 5) and upper right corner at (8, 8). What will be the value of the point in the viewport after the window to viewport transformation if the point is (4, 4) in the window?

MediumTHEORY5 marks2024(TU Final)

Derive the transformation matrices for 3D rotation and reflections.

MediumTHEORY5 marks2024(TU Final)

Differentiate between boundary fill algorithm and flood fill algorithm in detail. Find the composite transformation matrix for anti-clockwise rotation of 60° about a point (2, 3). Use it to rotate a triangle ABC with vertices A (4, 3), (5, 5) and (8, 9).

HardTHEORY10 marks2024(TU Final)

Given a triangle with vertices A(2,3), B(5,5), C(4,3) by rotating 90 degree about the origin and then translating two unit in each direction. Use homogenous transformation matrix to find the new vertices of the triangle.

MediumTHEORY5 marks2020(TU Final)
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Unit 2: Two dimensional and three dimensional transformations (7Hrs) chapter questions with answers for Computer Graphics and Animation (BCA Semester 5). Prepare for TU exams with our comprehensive question bank and model answers.